Self-cut: Some attacks have a sufficient amount of delay and disconnect that they can cut and enemy that has you in their combo, so cutting yourself out of the combo rather than depending on your partner.
"Second Impact": Refers to the act of charging a CSa, but releasing just before the charge completes, pressing again to fire main, and holding it to quickly finish charging CSa to release it, thereby canceling the main recovery.
Punish: Essentially used to describe attacking an opponent the moment they land are are temporarily vulnerable due to landing stiffness.
Oki: The act of covering an opponents Wakeup to give yourself an advantage.
Gerobi: A type of long, wide, sustained/channeled beam weapon.
Fuwastep: Inputting C at the end of a side step to add a small hop, allowing you to cut enemy ranged tracking and change your movement.
Fuwafuwa (Fuwa for short): Similar concept to a boost hop, but input right before you would normally land so that your landing timing is less predictable and more difficult to punish.
When a total amount of Down hits 5.0 or greater the enemy will be forced down into a yellow lock state (see system explanations for more details).
Down/Down Value: Every attack has an assigned Down value.
Cut: Interrupting an enemies combo string against your partner/having your combo interrupted by your target's partner.
CSC: CS cancel - canceling an attack by using CSa/CSb.
CSa/CSb: (ranged)/ (melee) Charge Shot (CS).
Boost Hop: Pressing C again at the end of a BD to perform a small hop that gives you an arching movement while maintaining your momentum from the BD, allowing you to cover more ground boost-efficiently and also adjust your movement.
In combos and shorthand notation this will often be written as > (and sometimes CC). Pressing C twice will perform a boost dash.
Awakening: Carryover term from previous VS titles that describes the act of using your EX Burst.
Used to put your unit in freefall to escape dangerous situations of floating exposed in the air.
Amekyan: The act of canceling the recovery of a vernier (boost-consuming) move into a forced-on angle move, which puts you back int a natural fall state.
Often called "mantle" to avoid confusion with EX input. The Crossbone units employ this type of barrier that allows them to completely absorb a certain number of beam attacks/damage. A number of these terms will be explained in more detail in the system explanation/gameplay pages. Provide link to Import Guide (possibly make a wiki page for it?)īelow is a list of links to common terms used in Gundam Extreme VS. Maxi BoostĮxplain why this game is import only.